The Most Common mainstage 3 Debate Isn’t as Black and White as You Might Think
Mainstage 3 is a 3-D video that will be the first in a series of videos that will explore how to play out the three levels of self-awareness in your life.
In the three-part series, we will discover how to overcome three distinct stages of self-awareness: (1) Recognizing the present moment; (2) Taking charge of my thoughts and impulses; and (3) Developing meta-cognitive skills for the future.
By the end of the series, we will be able to use these techniques to achieve mastery of our lives. But that isn’t the whole plot. We will also encounter a host of other topics such as what it would really mean to be on a mission, how to cope with death, and how to take charge of our own personal beliefs. The series will also contain lots of gameplay videos, interviews, and more.
One of the big things I love about being an indie developer is the freedom of designing and coding for the small amount of time that we have in our own studio. In this case, we are still working on the core game while still in the prototyping phase, so there’s plenty of time to experiment and play around with ideas and get a feel for what you like.
Of course, making a game is a lot like building a house. The only limit is your imagination. The process is much more exciting and fulfilling when you have the freedom and resources to try and do things that other people cant do. I guess the only thing I can say about the current game is that there is some definite movement in that direction. It’s still a small game, but it’s not a bad thing.
I think the current game’s biggest flaw is that it doesn’t have a real end goal. Its a small game with a bunch of different stages and random events in it. That’s why I think it can be fun to experiment and play around with different ideas. But ultimately, there is no reason for players to work towards something. There are no goals to reach or goals to accomplish.
Mainstage 3 is a perfect example of that. Its a game with nothing to achieve. Its a game with random events that happen to the players in them. This is all fine, but then those events are only part of the gameplay. To get to the next stage, they need to work hard to earn the money needed for the next stage. For the most part, this is fine, but not everything is the same in every stage.
Again, its all fine. Its just that there is no reason why the game should be like this. It would be a great game if it were just a random game of random events but with all the regularity and predictability of life. Or you could simply skip the “random” part and just play the game the way its supposed to be played. It’s a lot more exciting if these events are structured the way the game is structured, but it’s also a lot more boring.
The mainstage is just a random event in the game. However, the story that happens in each stage is very much a story about the main character’s descent into madness. That’s why its awesome. Its just that the game’s story isn’t the same every time.
As you play the game, you’ll see characters develop in various ways. There are the main characters, there are the side characters, there is the main villain, and there are the supporting characters. The game is a very fast paced, very action-packed affair and you have to be in a certain state of mind to play the game. If you feel like you’re losing control of the game, it’s probably because you’re bored.